![]() Quickening: Gives you bonus speed for 4 battles, very useful because being able to consistently go first with the Abomination gives you a ton of initiative as far as deciding what you want to do. If you use it, consider either using an ally's stress resist camp ability before using Anger Management, or consider using single target camp stress heals on the Abomination after using it. It is especially useful if the Abomination has a lot of stress resist from quirks, trinkets, etc. This can help mitigate the stress generated by transforming too often. Nothing special here.Īnger Management: Stresses the Abomination while stress healing his allies. This makes it nice in boss fights like the Brigand cannon or Sunken Crew, where you may be repeatedly attacking adds.īeast's Blood: A camping skill that boosts his resistances. Because of this, it is most useful to spam it repeatedly. It is similar to the Leper's Hew, except more accurate and gets bonus damage on itself each time you use it. Rake: The best ability he has in Beast mode, in my opinion. Not quite as useful as the Man at Arm's equivalent ability, I mainly use it to get the Abomination back into position. Slam: Moves him forward and tries to knock the target back, and also debuffs them. Because the Abomination can be strong when tuned for damage, it can hit quite hard in the right situation. Nothing too special here, useful for hitting the third row. ![]() Rage: His normal Beast mode melee attack. Also note that heals can also crit which gives him even MORE of a stress heal. Because of this, trinkets that improve healing or healing received benefit the Abomination. When in beast mode, you can turn back human and use Absolution, effectively getting two heals in a single round. If the party's stress is high you can use this in moments of opportunity to bring him back to fighting shape. This is one of his best abilities, and one of the best abilities in the game. This is significant because critting with Beast's Bile stretches the duration out to 5 rounds, and stress heals the Abomination.Ībsolution: Heals and Stress Heals the Abomination. The lack of front-loaded damage can seem unappealing, but this ability has another unique property- it is one of the only non-damage based skills that can CRIT in spite of doing no damage. Because you can't use it in the very front, it is prudent to keep the Abomination in the 2nd or 3rd position.īeast's Bile: Blights the two middle enemies, but does no damage. You can build him as a stunner or for damage, either one helps this ability. Manacles: A stun that comes with a decent amount of damage attached. This is very unique to the Abomination nobody else can do something like this. Note that transforming doesn't actually use up an action you can transform and use another ability in the same round. However, at rank 5 he is no longer slowed by turning back into a human, so it becomes even better. Transforming back to human heals him, but also slows him down. So killing something with a critical hit can help mitigate the stress generated in transforming. Note that critical hits cause stress heals, as well as killing a target. Yeah it causes stress across the board as well, so choose carefully when you are going to go into beast mode. Transformation: Turning into Beast form gives you bonus damage. and even so the stress dmg in the dark is insane (pun intended) if you do dark runs you'll probably not gonna have one ♥♥♥ in your roster without a tester or doggo. And you can rake the Pounders away like butter. Also all the Swine-bosses (Prince, King, God) with Arb + Hm + Hm + Abom almost without taking any damage from the boss (only a bit from Wilbur). I killed the Vvulf with an Abomination and the party had almost zero stress at the end of the fight. And he can self-heal, stress and hp, which makes him a tank imho. In the front rows he is a fast, solid, and reliable damage dealer, in the middle rows a great stunner and blighter (use Padlock of Transference). ![]() I use him a lot, often 2 or even 3 in one party. Either you use the Restraining Padlock to mitigate the stress (not really necessary in my opinion) or you have a stress healer, which is generally a good idea. Originally posted by dan83m:for most of the time i dont use him, cause he stress his comrades The stress he causes isn't that big of a deal.
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